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Using 2D simulation applications to motivate students to learn STEAM

  • Sunway University

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review

5 Citations (Scopus)

Abstract

In this paper, we discuss the declining interest in STEM subjects of high school students in Malaysia and delve into our ongoing research towards developing a learning activity that will motivate them to pursue learning STEAM. The activity is developed using a combination of Learning by Design pedagogy along with PhET and Algodoo Simulation applications to teach students Physics topics facilitated by a website with gamification features.

Original languageEnglish
Title of host publicationICCE 2017 - 25th International Conference on Computers in Education
Subtitle of host publicationTechnology and Innovation: Computer-Based Educational Systems for the 21st Century, Workshop Proceedings
EditorsYusuke Hayashi, Thepchai Supnithi, Moffat Mathews, Su Luan Wong, Ahmad Fauzi Mohd Ayub, Antonija Mitrovic, Wenli Chen, Jie-Chi Yang
PublisherAsia-Pacific Society for Computers in Education
Pages403-409
Number of pages7
ISBN (Print)9789869401227
Publication statusPublished - 2017
Externally publishedYes
Event25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, ICCE 2017 - Christchurch, New Zealand
Duration: 4 Dec 2017 → 8 Dec 2017

Publication series

NameICCE 2017 - 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, Workshop Proceedings

Conference

Conference25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, ICCE 2017
Country/TerritoryNew Zealand
CityChristchurch
Period4/12/17 → 8/12/17

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Keywords

  • 2D simulations
  • Learning by design
  • Physics
  • STEAM learning

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