Abstract
In this paper, we discuss the declining interest in STEM subjects of high school students in Malaysia and delve into our ongoing research towards developing a learning activity that will motivate them to pursue learning STEAM. The activity is developed using a combination of Learning by Design pedagogy along with PhET and Algodoo Simulation applications to teach students Physics topics facilitated by a website with gamification features.
| Original language | English |
|---|---|
| Title of host publication | ICCE 2017 - 25th International Conference on Computers in Education |
| Subtitle of host publication | Technology and Innovation: Computer-Based Educational Systems for the 21st Century, Workshop Proceedings |
| Editors | Yusuke Hayashi, Thepchai Supnithi, Moffat Mathews, Su Luan Wong, Ahmad Fauzi Mohd Ayub, Antonija Mitrovic, Wenli Chen, Jie-Chi Yang |
| Publisher | Asia-Pacific Society for Computers in Education |
| Pages | 403-409 |
| Number of pages | 7 |
| ISBN (Print) | 9789869401227 |
| Publication status | Published - 2017 |
| Externally published | Yes |
| Event | 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, ICCE 2017 - Christchurch, New Zealand Duration: 4 Dec 2017 → 8 Dec 2017 |
Publication series
| Name | ICCE 2017 - 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, Workshop Proceedings |
|---|
Conference
| Conference | 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, ICCE 2017 |
|---|---|
| Country/Territory | New Zealand |
| City | Christchurch |
| Period | 4/12/17 → 8/12/17 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
Keywords
- 2D simulations
- Learning by design
- Physics
- STEAM learning
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