Abstract
Gen X customers find it difficult to adjust to the changing technology trends and hence face issues while using mobile credit bill payment apps. Although Gen X customers form an important segment of the banking sector, few studies have explored the barriers that Gen X customers face. It will be interesting to examine the impact of innovation-related barriers and personality traits that affect Gen X customers’ continuance intention, and whether perceived gamification has a moderating effect. The questionnaire-based survey data of 306 Indian respondents were analysed using partial least squares structural equation modelling technique. The study found a negative influence of issues (app. quality and payment), a positive influence of conscientiousness trait and an insignificant impact of traditional barrier on continuance intention. Perceived gamification had a significant moderating influence on the relationship between app. quality concerns, security concerns, agreeableness and conscientiousness with continuance intention.
| Original language | English |
|---|---|
| Pages (from-to) | 1154-1174 |
| Number of pages | 21 |
| Journal | Journal of Financial Services Marketing |
| Volume | 29 |
| Issue number | 3 |
| DOIs | |
| Publication status | Published - Sept 2024 |
| Externally published | Yes |
Keywords
- Big Five personality traits
- Gen X customers
- Innovation resistance theory
- Mobile payment apps
- Perceived gamification
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