Abstract
Innovations related to learning music notation through audio-visual media of music notation using gamification make teaching and learning more interesting. Also, it may help improve musical notation reading. Failure to master the ability to read musical notation is the main reason most students are not interested in learning to read musical notation. Therefore, to attract the interest of notation reading in Music Education, there must be a method to overcome the problem. Improving the reading of musical notation requires various exercises by utilizing learning media. One of the exercises that can be used in learning is sight reading. Sight reading is not just conventional teaching and learning, in which the teacher explains orally, and the student memorizes the position of the musical notation on the beam. However, it utilizes the learning media that is the use of gamification because it is a method and way to increase the motivation and involvement of students in teaching and learning. This study will discuss the first phase implemented to identify gamification elements. A systematic review based on the prism model was used as the method. Results show that there are 40 gamification elements identified. Thus, using identified elements may boost students' engagement in music education.
| Original language | English |
|---|---|
| Title of host publication | ICTC 2022 - 13th International Conference on Information and Communication Technology Convergence |
| Subtitle of host publication | Accelerating Digital Transformation with ICT Innovation |
| Publisher | IEEE Computer Society |
| Pages | 563-567 |
| Number of pages | 5 |
| ISBN (Electronic) | 9781665499392 |
| DOIs | |
| Publication status | Published - 2022 |
| Externally published | Yes |
| Event | 13th International Conference on Information and Communication Technology Convergence, ICTC 2022 - Jeju Island, Korea, Republic of Duration: 19 Oct 2022 → 21 Oct 2022 |
Publication series
| Name | International Conference on ICT Convergence |
|---|---|
| Volume | 2022-October |
| ISSN (Print) | 2162-1233 |
| ISSN (Electronic) | 2162-1241 |
Conference
| Conference | 13th International Conference on Information and Communication Technology Convergence, ICTC 2022 |
|---|---|
| Country/Territory | Korea, Republic of |
| City | Jeju Island |
| Period | 19/10/22 → 21/10/22 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
Keywords
- gamification element
- music education
- music notation
- prism model
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