Skip to main navigation Skip to search Skip to main content

Explore the Feasibility of Integrating EEG Neurofeedback in VR Exercise Gaming for Perceived Physical Exertion Study and Classification using Machine Learning

  • University of Nottingham
  • Sunway University
  • City University of Macau-Omnispace
  • University of Malaya

Research output: Contribution to journal › Conference article › peer-review

Abstract

This study investigated the effectiveness of using electroencephalogram (EEG) data to predict exercise intensity during virtual reality (VR) gameplay, specifically with the game Beat Saber on the Meta Quest 2 headset. Participants first completed a Six-Minute Walk Test (6MWT), followed by playing Beat Saber at three difficulty levels (easy, medium, and hard). During each activity, EEG, accelerometer, and gyroscope data were collected. Various feature selection techniques and feature sets were employed to train and evaluate the performance of five machine learning (ML) models in predicting four levels of exercise intensity. The effectiveness of using EEG, accelerometer, and gyroscope data was also compared. The results showed that incorporating EEG features significantly improved the accuracy of the exercise intensity prediction model. Among the five ML models, Gradient Boosting achieved the highest performance, with an F1-score of 0.825. Additionally, EEG data proved to be more reliable than accelerometer and gyroscope data for detecting exercise intensity. This study demonstrated the technical feasibility of data collection in a mixed-reality exercise context, effectively aligning VR gameplay with EEG data. These findings could open new avenues for future research in designing personalized health plans and conducting health monitoring studies.

Original languageEnglish
Pages (from-to)113-118
Number of pages6
JournalProceedings of the IEEE Conference on Systems, Process and Control, ICSPC
Issue number2024
DOIs
Publication statusPublished - 2024
Externally publishedYes
Event12th IEEE Conference on Systems, Process and Control, ICSPC 2024 - Malacca, Malaysia
Duration: 7 Dec 2024 → …

Keywords

  • accelerometer
  • EEG
  • exercise gaming
  • exergaming
  • machine learning
  • virtual reality

Fingerprint

Dive into the research topics of 'Explore the Feasibility of Integrating EEG Neurofeedback in VR Exercise Gaming for Perceived Physical Exertion Study and Classification using Machine Learning'. Together they form a unique fingerprint.

Cite this