Abstract
Development of computational thinking (CT) covers a broad range of skills, as exemplified by diverse CT definitions and assessments. There are however, less research on developing computational perspectives. We aim to investigate how to develop computational perspectives, critical to creativity and innovation, within the Interest-Driven Creator (IDC) theory, which espouses constructivist/constructionist tenets. This paper reviews the foundational works on design thinking, computational thinking and creativity. We then analyse examples in computing and information systems, and one in the creative industries, to derive pedagogical-socio-technological insights. We find that non-Scratch projects, will benefit from framing, via diverse human-computer interaction (HCI) design grand challenges and task refactoring. We also find that designing based on goal-based scenarios, and strategic knowledge, with scalability and extensibility in mind, e.g., via Alexandrian architectural patterns, and logical flow of information, will extend association to aggregation (abstraction). This is followed by refactoring and/or permutations at different levels of granularity. We also find that Scratch's diversity and underlying design thinking-CT/data science-participatorydesign- knowledge management are critical to non-Scratch CT projects' success.
| Original language | English |
|---|---|
| Title of host publication | 29th International Conference on Computers in Education Conference, ICCE 2021 - Proceedings |
| Editors | Maria Mercedes T. Rodrigo, Sridhar Iyer, Antonija Mitrovic, Hercy N. H. Cheng, Dan Kohen-Vacs, Camillia Matuk, Agnieszka Palalas, Ramkumar Rajenran, Kazuhisa Seta, Jingyun Wang |
| Publisher | Asia-Pacific Society for Computers in Education |
| Pages | 456-461 |
| Number of pages | 6 |
| ISBN (Electronic) | 9789869721486 |
| Publication status | Published - Nov 2021 |
| Externally published | Yes |
| Event | 29th International Conference on Computers in Education Conference, ICCE 2021 - Virtual, Online Duration: 22 Nov 2021 → 26 Nov 2021 |
Publication series
| Name | 29th International Conference on Computers in Education Conference, ICCE 2021 - Proceedings |
|---|---|
| Volume | 2 |
Conference
| Conference | 29th International Conference on Computers in Education Conference, ICCE 2021 |
|---|---|
| City | Virtual, Online |
| Period | 22/11/21 → 26/11/21 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 9 Industry, Innovation, and Infrastructure
Keywords
- (Non)-Scratch projects
- Computational thinking
- Design thinking
- Flow
- Nterest-Driven Creator theory
- Patterns
- Refactoring
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