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Comparing Computational Thinking in Scratch and Non-Scratch Web Design Projects: A Meta- Analysis on Framing and Refactoring

  • Universiti Tunku Abdul Rahman
  • Sunway University

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review

Abstract

Development of computational thinking (CT) covers a broad range of skills, as exemplified by diverse CT definitions and assessments. There are however, less research on developing computational perspectives. We aim to investigate how to develop computational perspectives, critical to creativity and innovation, within the Interest-Driven Creator (IDC) theory, which espouses constructivist/constructionist tenets. This paper reviews the foundational works on design thinking, computational thinking and creativity. We then analyse examples in computing and information systems, and one in the creative industries, to derive pedagogical-socio-technological insights. We find that non-Scratch projects, will benefit from framing, via diverse human-computer interaction (HCI) design grand challenges and task refactoring. We also find that designing based on goal-based scenarios, and strategic knowledge, with scalability and extensibility in mind, e.g., via Alexandrian architectural patterns, and logical flow of information, will extend association to aggregation (abstraction). This is followed by refactoring and/or permutations at different levels of granularity. We also find that Scratch's diversity and underlying design thinking-CT/data science-participatorydesign- knowledge management are critical to non-Scratch CT projects' success.

Original languageEnglish
Title of host publication29th International Conference on Computers in Education Conference, ICCE 2021 - Proceedings
EditorsMaria Mercedes T. Rodrigo, Sridhar Iyer, Antonija Mitrovic, Hercy N. H. Cheng, Dan Kohen-Vacs, Camillia Matuk, Agnieszka Palalas, Ramkumar Rajenran, Kazuhisa Seta, Jingyun Wang
PublisherAsia-Pacific Society for Computers in Education
Pages456-461
Number of pages6
ISBN (Electronic)9789869721486
Publication statusPublished - Nov 2021
Externally publishedYes
Event29th International Conference on Computers in Education Conference, ICCE 2021 - Virtual, Online
Duration: 22 Nov 2021 → 26 Nov 2021

Publication series

Name29th International Conference on Computers in Education Conference, ICCE 2021 - Proceedings
Volume2

Conference

Conference29th International Conference on Computers in Education Conference, ICCE 2021
CityVirtual, Online
Period22/11/21 → 26/11/21

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 9 - Industry, Innovation, and Infrastructure
    SDG 9 Industry, Innovation, and Infrastructure

Keywords

  • (Non)-Scratch projects
  • Computational thinking
  • Design thinking
  • Flow
  • Nterest-Driven Creator theory
  • Patterns
  • Refactoring

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