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Augmented reality maze game with google cardboard for child edutainment

  • Sunway University

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review

Abstract

Students need to develop adequate problem-solving skill to keep up with studies. This project aims to improve primary school students' problem-solving skills as these need to be inculcated from young. Such training may also strongly impact interest in learning in the future. The application developed also targets hand-eye coordination skills. Higher Order Thinking Skills targeted are such as analysis, problem-solving, decision-making and memory skills. The results indicate that through multiple gameplays, better results are recorded. There are differences arising from students' power of observation, analysis, uninformed and informed hypothesis testing, serendipity and courage in thinking out of the box. However, due to the small sample size, more needs to be investigated to confirm observations, and the need to increase the difficulty of the problem for more sustainable outcomes.

Original languageEnglish
Title of host publicationICCE 2020 - 28th International Conference on Computers in Education, Proceedings
EditorsHyo-Jeong So, Ma. Mercedes Rodrigo, Jon Mason, Antonija Mitrovic, Michelle P. Banawan, Mas Nida BT MD Khambari, Ali Dewan, Swapna Gottipati, Mohammed Nehal Hasnine, Madathil Warriem Jayakrishnan, Bo Jiang, Morris Jong, Kazuaki Kojima, Jenilyn L. Agapito, Ping Li, Tatsunori Matsui, Hiroaki Ogata, Patcharin Panjaburee, Rustam Shadiev, Han-Yu Sung, Thepchai Supnithi, Ahmed Tlili, Charoenchai Wongwatkit, Chengjiu Yin
PublisherAsia-Pacific Society for Computers in Education
Pages617-626
Number of pages10
ISBN (Electronic)9789869721462
Publication statusPublished - 23 Nov 2020
Externally publishedYes
Event28th International Conference on Computers in Education, ICCE 2020 - Virtual, Online
Duration: 23 Nov 2020 → 27 Nov 2020

Publication series

NameICCE 2020 - 28th International Conference on Computers in Education, Proceedings
Volume2

Conference

Conference28th International Conference on Computers in Education, ICCE 2020
CityVirtual, Online
Period23/11/20 → 27/11/20

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Keywords

  • Augmented reality
  • Child
  • Edutainment
  • Google cardboard
  • Maze game

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