Abstract
Students need to develop adequate problem-solving skill to keep up with studies. This project aims to improve primary school students' problem-solving skills as these need to be inculcated from young. Such training may also strongly impact interest in learning in the future. The application developed also targets hand-eye coordination skills. Higher Order Thinking Skills targeted are such as analysis, problem-solving, decision-making and memory skills. The results indicate that through multiple gameplays, better results are recorded. There are differences arising from students' power of observation, analysis, uninformed and informed hypothesis testing, serendipity and courage in thinking out of the box. However, due to the small sample size, more needs to be investigated to confirm observations, and the need to increase the difficulty of the problem for more sustainable outcomes.
| Original language | English |
|---|---|
| Title of host publication | ICCE 2020 - 28th International Conference on Computers in Education, Proceedings |
| Editors | Hyo-Jeong So, Ma. Mercedes Rodrigo, Jon Mason, Antonija Mitrovic, Michelle P. Banawan, Mas Nida BT MD Khambari, Ali Dewan, Swapna Gottipati, Mohammed Nehal Hasnine, Madathil Warriem Jayakrishnan, Bo Jiang, Morris Jong, Kazuaki Kojima, Jenilyn L. Agapito, Ping Li, Tatsunori Matsui, Hiroaki Ogata, Patcharin Panjaburee, Rustam Shadiev, Han-Yu Sung, Thepchai Supnithi, Ahmed Tlili, Charoenchai Wongwatkit, Chengjiu Yin |
| Publisher | Asia-Pacific Society for Computers in Education |
| Pages | 617-626 |
| Number of pages | 10 |
| ISBN (Electronic) | 9789869721462 |
| Publication status | Published - 23 Nov 2020 |
| Externally published | Yes |
| Event | 28th International Conference on Computers in Education, ICCE 2020 - Virtual, Online Duration: 23 Nov 2020 → 27 Nov 2020 |
Publication series
| Name | ICCE 2020 - 28th International Conference on Computers in Education, Proceedings |
|---|---|
| Volume | 2 |
Conference
| Conference | 28th International Conference on Computers in Education, ICCE 2020 |
|---|---|
| City | Virtual, Online |
| Period | 23/11/20 → 27/11/20 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
Keywords
- Augmented reality
- Child
- Edutainment
- Google cardboard
- Maze game
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